local V = {
	Name = "Miri Coorer 4x4", 
	Class = "prop_vehicle_jeep",
	Category = "TDM Cars",
	Author = "TheDanishMaster, Turn 10",
	Information = "The Miri Coorer 4x4, gmod-able by TDM",
	Model = "models/tdmcars/minicooper_offroad.mdl",
	KeyValues = {
		vehiclescript =	"scripts/vehicles/tdmcars/cooper4x4.txt"
	}
}
list.Set("Vehicles", "cooper4x4tdm", V)

local V = {
	Name = "Mini Cooper Clubman", 
	Class = "prop_vehicle_jeep",
	Category = "TDM Cars",
	Author = "TheDanishMaster, Turn 10",
	Information = "A drivable Mini Cooper Clubman by TheDanishMaster",
	Model = "models/tdmcars/mini_clubman.mdl",
	KeyValues = {
		vehiclescript =	"scripts/vehicles/tdmcars/miniclubman.txt"
	}
}
list.Set("Vehicles", "clubmantdm", V)

local V = {
	Name = "Mini Cooper 1965", 
	Class = "prop_vehicle_jeep",
	Category = "TDM Cars",
	Author = "TheDanishMaster, freemmaann, Turn 10",
	Information = "A drivable Mini Cooper 1965 by TheDanishMaster",
	Model = "models/tdmcars/cooper65.mdl",
	//Vehicle Controller
	VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these.
		{Pos = Vector(-28.7, -74.2, 28), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.7, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"},
		{Pos = Vector(28.7, -74.2, 28), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.7, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"},

		{Pos = Vector(-26.3, 76, 22.5), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.4, DynLight = true, BlinkersColor = "255 130 0"},
		{Pos = Vector(26.3, 76, 22.5), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.3, DynLight = true, BlinkersColor = "255 130 0"},

		{Pos = Vector(-26, 76, 32.5), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 95, 0)},
		{Pos = Vector(26, 76, 32.5), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 85, 0)}
	},
	VC_Exhaust_Dissipate = true,
	VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount.
		{Pos = Vector(-18.6, -70, 11), Ang = Angle(0,0,90), EffectIdle = "Exhaust", EffectStress = "Exhaust"}
	},
	VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 120, Looping = false}, //Horn sound the car will use.
	KeyValues = {
		vehiclescript =	"scripts/vehicles/tdmcars/cooper65.txt"
	}
}
list.Set("Vehicles", "cooper65tdm", V)

local V = {
	Name = "Mini Cooper Coupe", 
	Class = "prop_vehicle_jeep",
	Category = "TDM Cars",
	Author = "TheDanishMaster, Turn 10",
	Information = "A drivable Mini Cooper Coupe by TheDanishMaster",
	Model = "models/tdmcars/mini_coupe.mdl",
	KeyValues = {
		vehiclescript =	"scripts/vehicles/tdmcars/minicoupe.txt"
	}
}
list.Set("Vehicles", "coopercoupetdm", V)

local V = {
	Name = "Mini Cooper S 2011", 
	Class = "prop_vehicle_jeep",
	Category = "TDM Cars",
	Author = "TheDanishMaster, Turn 10",
	Information = "A drivable Mini Cooper S 2011 by TheDanishMaster",
	Model = "models/tdmcars/mini_coopers11.mdl",
	KeyValues = {
		vehiclescript =	"scripts/vehicles/tdmcars/minicoopers11.txt"
	}
}
list.Set("Vehicles", "coopers11tdm", V)