
local atmSoundLevel = 50

sound.Add({
	name = "GlorifiedBanking.Key_Press",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = atmSoundLevel,
	pitch = 100,
	sound = Sound("glorified_banking/key_press.mp3")
})

sound.Add({
	name = "GlorifiedBanking.Beep_Normal",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = atmSoundLevel,
	pitch = 100,
	sound = Sound("glorified_banking/beep_normal.mp3")
})

sound.Add({
	name = "GlorifiedBanking.Beep_Attention",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = atmSoundLevel,
	pitch = 100,
	sound = Sound("glorified_banking/beep_attention.mp3")
})

sound.Add({
	name = "GlorifiedBanking.Beep_Error",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = atmSoundLevel,
	pitch = 100,
	sound = Sound("glorified_banking/beep_error.mp3")
})

sound.Add({
	name = "GlorifiedBanking.Card_Insert",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = atmSoundLevel,
	pitch = 100,
	sound = Sound("glorified_banking/card_insert.mp3")
})

sound.Add({
	name = "GlorifiedBanking.Card_Remove",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = atmSoundLevel,
	pitch = 100,
	sound = Sound("glorified_banking/card_remove.mp3")
})

sound.Add({
	name = "GlorifiedBanking.Money_In_Start",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = atmSoundLevel,
	pitch = 100,
	sound = Sound("glorified_banking/money_in_start.mp3")
})

sound.Add({
	name = "GlorifiedBanking.Money_In_Loop",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = atmSoundLevel,
	pitch = 100,
	sound = Sound("glorified_banking/money_in_loop.wav")
})

sound.Add({
	name = "GlorifiedBanking.Money_In_Finish",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = atmSoundLevel,
	pitch = 100,
	sound = Sound("glorified_banking/money_in_finish.mp3")
})

sound.Add({
	name = "GlorifiedBanking.Money_Out",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = atmSoundLevel,
	pitch = 100,
	sound = Sound("glorified_banking/money_out.mp3")
})

local readerSoundlevel = 40

sound.Add({
	name = "GlorifiedBanking.Beep_Reader_Normal",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = readerSoundlevel,
	pitch = 60,
	sound = Sound("glorified_banking/beep_normal.mp3")
})

sound.Add({
	name = "GlorifiedBanking.Beep_Reader_Error",
	channel = CHAN_AUTO,
	volume = 1.0,
	level = readerSoundlevel,
	pitch = 60,
	sound = Sound("glorified_banking/beep_error.mp3")
})