-- "lua\\vgui\\dnotify.lua"
-- Retrieved by https://github.com/lewisclark/glua-steal

local PANEL = {}

AccessorFunc( PANEL, "Spacing", "Spacing" )
AccessorFunc( PANEL, "Alignment", "Alignment" )
AccessorFunc( PANEL, "m_fLifeLength", "Life" )

function PANEL:Init()

	self.Items = {}

	self:SetSpacing( 4 )
	self:SetAlignment( 7 )
	self:SetLife( 5 )

	-- This turns off the engine drawing
	self:SetPaintBackgroundEnabled( false )
	self:SetPaintBorderEnabled( false )

end

function PANEL:GetItems()

	return self.Items

end

function PANEL:AddItem( item, LifeLength )

	if ( !IsValid( item ) ) then return end
	LifeLength = LifeLength || self.m_fLifeLength

	item:SetVisible( true )
	item:SetParent( self )
	table.insert( self.Items, item )
	item:SetAlpha( 1 )

	item:SetTerm( LifeLength )
	item:AlphaTo( 0, 0.3, LifeLength - 0.3 )

	self:Shuffle()

end

function PANEL:Think()

	local bChange = false
	for k, panel in pairs( self.Items ) do

		if ( !IsValid( panel ) ) then

			self.Items[ k ] = false
			bChange = true

		end

	end

	if ( bChange ) then
		self:Shuffle()
	end

end

function PANEL:Shuffle()

	local y = 0

	if ( self.Alignment == 1 || self.Alignment == 3 ) then
		y = self:GetTall()
	end

	local Count = 0
	for k, panel in pairs( self.Items ) do

		if ( IsValid( panel ) ) then

			local x = 0

			if ( self.Alignment == 8 || self.Alignment == 2 ) then
				x = (self:GetWide() + panel:GetWide()) / 2
			elseif ( self.Alignment == 9 || self.Alignment == 3 ) then
				x = self:GetWide() - panel:GetWide()
			end

			if ( self.Alignment == 1 || self.Alignment == 3 ) then
				y = y - panel:GetTall()
			end

			if ( panel.bHasEntered ) then
				panel:SetPos( x, y )
			else
				panel:SetPos( x, y )
				panel:LerpPositions( 1, true )
				panel:AlphaTo( 255, 0.3 )
				panel.bHasEntered = true
			end

			if ( self.Alignment == 1 || self.Alignment == 3 ) then
				y = y - self.Spacing
			else
				y = y + panel:GetTall() + self.Spacing
			end

			Count = Count + 1

		end

	end

	-- By only removing them when the list is empty
	-- we keep the order.
	if ( Count == 0 && #self.Items > 0 ) then
		self.Items = {}
	end

end

function PANEL:PerformLayout()
end

derma.DefineControl( "DNotify", "", PANEL, "Panel" )
