MetalDetector = MetalDetector or {}

MetalDetector.BuzzSoundLevel = 100
MetalDetector.BuzzPitchPercent = 100
MetalDetector.DingSoundLevel = 100
MetalDetector.DingPitchPercent = 100
MetalDetector.GUIFadeDistance = 200
MetalDetector.DetectWeaponEntities = true
MetalDetector.DetectShipments = true
MetalDetector.DetectAmmoBoxes = true

MetalDetector.WhiteList = {
	["arrest_stick"] = true,
	["unarrest_stick"] = true,
	["stunstick"] = true,
	["door_ram"] = true,
	["weaponchecker"] = true,
	["med_kit"] = true,
	["keys"] = true,
	["pocket"] = true,
	["animation_base"] = true,
	["weapon_keypadchecker"] = true,
	["weapon_physgun"] = true,
	["weapon_physcannon"] = true,
	["gmod_tool"] = true,
	["gmod_camera"] = true,
	["weapon_fists"] = true,
	["glorifiedbanking_card"] = true,
	["itemstore_pickup"] = true,
	["weapon_handcuffed"] = true,
	["weapon_cuff_police"] = true,
	["weapon_cuff_standard"] = true,
	["weapon_cuff_tactical"] = true,
	["weapon_tasered"] = true,
	["weapon_nlr"] = true,
	["weapon_theater"] = true,
	["weapon_fuel"] = true,
	["vc_wrench"] = true,
	["radio_device"] = true,
	["weapon_taser"] = true,
	["weapon_emp"] = true,
	["weapon_tow"] = true,
	["weapon_pickpocket"] = true,
	["weapon_boots"] = true,
	["weapon_pee"] = true
}