game.AddParticles("particles/vc_explosion.pcf") game.AddParticles("particles/vc_damage.pcf") game.AddParticles("particles/vc_surface.pcf") game.AddParticles("particles/vc_exhaust.pcf")  PrecacheParticleSystem("VC_WheelSparks") PrecacheParticleSystem("VC_Wheel_Fix") PrecacheParticleSystem("VC_WheelDust") PrecacheParticleSystem("VC_Wheel_Deflate") PrecacheParticleSystem("VC_WheelSmoke_Asphalt") PrecacheParticleSystem("VC_Wheelsmoke_Dirt_Burnout_Debris") PrecacheParticleSystem("VC_WheelSmoke_Sand_2") PrecacheParticleSystem("VC_Wheelsmoke_BurnoutLeft") PrecacheParticleSystem("VC_Wheelsmoke_Dirt_Burnout") PrecacheParticleSystem("VC_WheelSmoke_Sand")  PrecacheParticleSystem("VC_BackFire") PrecacheParticleSystem("VC_BackFire_Sparks")  PrecacheParticleSystem("VC_Crash") PrecacheParticleSystem("VC_Crash_Sparks") PrecacheParticleSystem("VC_Crash_Sparklies")  PrecacheParticleSystem("VC_Engine_Fire") PrecacheParticleSystem("VC_Engine_Smoke") PrecacheParticleSystem("VC_Engine_Fire_Sparks_B") PrecacheParticleSystem("Car_Explosion") PrecacheParticleSystem("VC_Glass_Fix") PrecacheParticleSystem("VC_Glass_Light")  PrecacheParticleSystem("VC_Exhaust") PrecacheParticleSystem("VC_Exhaust_Stress") PrecacheParticleSystem("VC_Exhaust_Truck") PrecacheParticleSystem("VC_Exhaust_Truck_Stress")  local dir = "vcmod/collision/spring/" for k,v in pairs(file.Find("sound/"..dir.."*", "GAME")) do util.PrecacheSound("sound/"..dir..v) end local dir = "vcmod/collision/light/" for k,v in pairs(file.Find("sound/"..dir.."*", "GAME")) do util.PrecacheSound("sound/"..dir..v) end local dir = "vcmod/collision/medium/" for k,v in pairs(file.Find("sound/"..dir.."*", "GAME")) do util.PrecacheSound("sound/"..dir..v) end local dir = "vcmod/collision/heavy/" for k,v in pairs(file.Find("sound/"..dir.."*", "GAME")) do util.PrecacheSound("sound/"..dir..v) end local rs7 = "vc.check_msg_work_ALS_k4" 