-- "gamemodes\\base\\entities\\entities\\base_ai\\shared.lua"
-- Retrieved by https://github.com/lewisclark/glua-steal

ENT.Base = "base_entity"
ENT.Type = "ai"

ENT.PrintName		= "Base SNPC"
ENT.Author			= ""
ENT.Contact			= ""
ENT.Purpose			= ""
ENT.Instructions	= ""

ENT.AutomaticFrameAdvance = false

--[[---------------------------------------------------------
	Name: OnRemove
	Desc: Called just before entity is deleted
-----------------------------------------------------------]]
function ENT:OnRemove()
end

--[[---------------------------------------------------------
	Name: PhysicsCollide
	Desc: Called when physics collides. The table contains 
			data on the collision
-----------------------------------------------------------]]
function ENT:PhysicsCollide( data, physobj )
end

--[[---------------------------------------------------------
	Name: PhysicsUpdate
	Desc: Called to update the physics .. or something.
-----------------------------------------------------------]]
function ENT:PhysicsUpdate( physobj )
end

--[[---------------------------------------------------------
	Name: SetAutomaticFrameAdvance
	Desc: If you're not using animation you should turn this 
		off - it will save lots of bandwidth.
-----------------------------------------------------------]]
function ENT:SetAutomaticFrameAdvance( bUsingAnim )

	self.AutomaticFrameAdvance = bUsingAnim

end
