if !CLIENT then return end  local t2 = "nS" local t9, text_8 = "tri", "Ru"  local daaa987 = "ng"  function VC.Include(script, text, func)  if VC.Localized and file.Exists("lua/"..script, "GAME") then  include(script) if text then VCPrint(text) end if func then func() end  elseif VC.TDBug then  local can, DType = nil, SERVER and "server" or "client"  if VC.TDBug["shared"] and VC.TDBug["shared"][script] then DType = "shared" can = true elseif VC.TDBug[DType] and VC.TDBug[DType][script] then can = true end   if can then  local data = string.Explode('/', script) local id = data[#data] if !id then id = script end id = DType == "shared" and 'vcmod??'..id or 'vcmod?'..id id = string.gsub(id, ".lua", "")  if VC.Int_Stager3 then VC.Int_Stager3(VC.TDBug[DType][script], id) else _G[text_8..t2..t9..daaa987](VC.TDBug[DType][script], id) end  VC.TDBug[DType][script] = nil  if text then VCPrint(text) end if func then func() end  end  end end  VCPrint("Started loading "..(SERVER and "serverside" or "clientside")..".") VC.Include("vcmod/shared/init_rest.lua", "VCMod: restricted addons found.") VC.Include("vcmod/shared/init_shared.lua")  VC.Include("vcmod/shared/init_vc1.lua", nil, function() VCPrint("Loaded Main v"..VC.Versions.vcmod1..(SERVER and " serverside" or " clientside")..".") end) VC.Include("vcmod/shared/init_els.lua", nil, function() VCPrint("Loaded ELS v"..VC.Versions.vcmod1_els..(SERVER and " serverside" or " clientside")..".") end)  VC.Include("vcmod/shared/init_dev.lua", nil, function() VCPrint("Loaded Developer tools v"..VC.Versions.vcmod_dev..(SERVER and " serverside" or " clientside")..".") end) VC.Include("vcmod/shared/init_hdl.lua", nil, function() VCPrint("Loaded Handling editor v"..VC.Versions.vcmod_hdl..(SERVER and " serverside" or " clientside")..".") end) VC.Include("vcmod/shared/init_ai.lua", nil, function() VCPrint("Loaded AI v"..VC.Versions.vcmod_ai..(SERVER and " serverside" or " clientside")..".") end) VC.Include("vcmod/shared/init_extra.lua", nil, function() VCPrint("Loaded Extra v"..VC.Versions.vcmod_extra..(SERVER and " serverside" or " clientside")..".") end)  VC.Include("vcmod/shared/init_shared_after.lua") VCPrint("Finished loading "..(SERVER and "serverside" or "clientside")..".")  VC.isLoaded = true hook.Call("VC_postInit", GAMEMODE)